flappy-bird-removed-from-app-stores

2/10/2014

Flappy Bird removed from app stores

Flappy Bird, a smartphone game which has become an overnight sensation, is no longer available on the App Store or Google Play.

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Vietnamese creator Dong Nguyen wrote on Twitter at the weekend that the game's success "ruins my simple life".
"I am sorry 'Flappy Bird' users, 22 hours from now, I will take 'Flappy Bird' down. I cannot take this anymore," he Tweeted.
Nguyen told The Verge last week that Flappy Bird was making US $50,000 a day, and has been downloaded at least 50 million times across both the Apple App Store and Google Play.
Its unexpected success has prompted an unusual amount of scrutiny, with some accusing Nguyen of appropriating assets from Nintendo IPs.
Nguyen preempted assumptions that Flappy Bird's removal is for legal reasons though. "It is not anything related to legal issues," he Tweeted. "I just cannot keep it anymore."
Flappy Bird has spawned a multitude of copycat games following its domination of the free app charts on both Google Play and the App Store.
These include titles such as 'Flappy Octopus', 'Clumsy Bird' and 'Flappy Angry Bird'.
The free-to-play game requires users to navigate a bird through endlessly approaching and randomly generated pipes. Its high difficulty has encouraged users to share scores via social media, thus helping promote the game virally.


Written by : Shaun Prescott
Source : ComputerAndVideoGames.com

2/09/2014

Flappy Bird Creator Says He's Taking The Game Down

In a bizarre turn of events, the Vietnamese creator of the maddeningly difficult #1 Android and Apple iOS game Flappy Bird is saying that he’s taking the game down within the next day.
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Developer Dong Nguyen announced the decision on Twitter just a few hours ago:
“I am sorry ‘Flappy Bird’ users, 22 hours from now, I will take ‘Flappy Bird’ down. I cannot take this anymore.”
“It is not anything related to legal issues. I just cannot keep it anymore.”
“I also don’t sell ‘Flappy Bird’, please don’t ask.”
“And I still make games.”
Nguyen has been the target of a lot of internet hate for creating what many deem a pretty terrible game. In my own teardown of Flappy Bird, I didn’t say I begrudge Nguyen for making such a game, but rather the public who would elevate the title to such popularity. But is criticism alone enough reason to take down the game entirely?
This sort of move is perplexing as Nguyen is reported to be bringing in $50,000 a day from in-app advertising revenue. It would be understandable if say, Nintendo was suing him for ripping off their art, but he claims that isn’t the case.
He also says he’s not interested in selling Flappy Bird, and he still makes other games, many of which are also quite popular on the Android and iOS app stores.
Is this really just a guy who can’t cope with sudden fame and success, or is something else going on here? Is there really a level of internet vitriol that can make someone simply throw away $50,000 a day? I suppose with the amount of flack Nguyen has taken, it can wear on someone, but why delete Flappy Bird and not his other popular, also simplistic titles?  If his other games become even more popular and are subsequently also criticized, will he take those down too?
The majority of his Twitter interactions are actually positive conversations with individual fans, thanking them for their support or answering their questions. I was hard pressed to find actual hate-filled comments responding to any of his tweets, even in his most recent ones about taking the game down. That said, I’m sure he’s seen negative things said about him or the game elsewhere on the internet, and one hurtful comment can offset a hundred uplifting ones.
A tweet from Nguyen earlier today says “I can call ‘Flappy Bird’ is a success of mine. But it also ruins my simple life. So now I hate it.” Perhaps this really is just an ordinary guy who will do anything to shed the spotlight that was inadvertently cast on him by the public. Still, I’ve never seen anything like this.
I’m not sure I see Nguyen as an entirely sympathetic figure here. While no one deserves personal threats or attacks (if that’s what’s happening), I think criticism of the game or his design of it is valid. The idea is lifted from a thousand other similar games before it. The art and sound effects are taken almost directly from Super Mario Bros, while the bird design and tap mechanics are from 2011′s Piou Piou. These are typical mobile games problems, and the fact that Flappy Bird has been so popular only reinforces the idea that other developers should try to clone their way to the top of the charts.
This all seems very strange, and the story is still developing as we speak.

Written by : 
Paul Tassi,
Source : 
forbes.com

2/06/2014

How Flappy Bird’s physics are cheating you

Few mobile games have reached such unexpected levels of popularity as Flappy Bird. This simple experience borrows from a legacy of old Flash games and Super Mario graphics to create something people seem happy to pour hour after hour into.


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Many players allege the physics are unrealistic in order to make the game more difficult, but are they? Maybe gravity was pulling more insistently in the game than in real life, causing players to collide with more pipes and hurl their phones across the room. Someone decided to spend time looking into the physics ofFlappy Bird to find out.
Frank Noschese used Logger Pro to analyze a video taken ofFlappy Bird running on the iPad. This tool was able to track the fowl’s vertical position in the app to see if it was really falling realistically. Using the realistic assumption that the bird in the game would be about the size of a robin (24cm across), Noschese came up with a gravitational acceleration of 9.75m/s^2. In the real world it’s 9.8m/s^2, which is pretty close.
Why do people feel like Flappy Bird is cheating them, then? It probably has something to do with the way other games are designed. When flinging something through the air, most games slow things down. For example, the gravitation acceleration inAngry Birds is about 25% of Earth. This makes it more enjoyable to play — Flappy Bird doesn’t bother with trivial things like “fun.”
The other aspect to consider is the velocity after a tap. Since there is no difference in the strength of each flap, it should be uniform. However, upon closer inspection, Noschese found that the impulse provided by the taps isn’t realistic. The upward momentum changes based on the pre-tap velocity to produce the same post-tap velocity. In real life, the change in velocity would be the constant.




So Flappy Bird is realistic in some places, and not in others. Perhaps the mix of accurate and wildly inaccurate physics is what makes the game so annoyingly difficult.

Article written by : Ryan Whitwam
source : Geek.com